Posts Tagged ‘Elder Scrolls V: Skyrim’


November 14, 2012 Leave a comment

As I write this, Diretide has still not ended. I want my courier(s), but I still like the practically free items you get for playing. Played with pubs this morning, and won every game because we were all pretty good and had decent teamwork. Nobody raged at mistakes, but there weren’t very many. Which is more than I can say about what happens when I play with friends sometimes.

The Dark Brotherhood sent me on a story quest… to clear a dungeon and kill a boss. Sigh. The random contracts from Narfi are much cooler than killing a guy who the questgiver tells us is bad, but just to make sure it’s OK for us to kill him he lives in the middle of nowhere with bandits. Bandits are bad. Upon returning to Sanctuary I was instructed to hide inside a coffin (with the remains of our demigod) to eavesdrop on a Jester who is mad. I’d like to say it accomplished nothing but freaking me out a little but apparently whoever wrote these cutscenes thought important story points were happening here. Herp derp, Astrid doesn’t believe in the Night Mother or whoever (but still prays to Sithis? OK…) and instructs me to ignore my heavenly orders to go do more menial work for Narfi. It’s alright Astrid, I like Narfi. You’re the one who’s weird.

Skyfall doesn’t come out in NZ for another week and a half but the trailer looks awesome and the internet can’t stop telling me it’s good and I want to go see it please stop gushing and give me a ticket.

Finished the C Rank Ex Stage on Overworld, and now just finishing the D stages without any of the Generation Breaks because I really want to get to the end of the campaign for some of those post-game units. And it’s getting to the point of 2-3 hour length missions where my PSP battery life is less than 2 hours.


November 13, 2012 Leave a comment

Had a lot of fun reading this today about the 29 steps to get your Hollywood picture green-lit. Hilarious.

Started the Dark Brotherhood questline in Skyrim. Everyone in the country knows the Arentino boy is doing the Black Sacrament which is the magic hoodoo way of contracting a reaper, but the kid assumes the first person to enter his home is the assassin he asked for. Why couldn’t I be a simple mercenary here to take him back to the orphanage?

The first quest is to kill Grelod, a woman so evil she has 1HP and dies to anything, and regardless of how many people see you kill her you won’t get any bounty and nobody really cares you killed her. The children cheered for me. Informed flaws are fun. Then I got given a plate without any food on it which I sold for 10 arrows.

Second was after falling asleep in Breezehome I was kidnapped and taken to a cabin half the map away where I was asked to kill one of three people who had a contract on their head. The first was a rapist, so I killed him. I couldn’t speech check the second so I killed her. The third was a mercenary who gets ‘carried away’ so I killed him too. And then I took an Executioner’s Hood for a hat.

Congrats, now you’re in the Dark Brotherhood. Go kill these three people while you wait for next story mission. Just by fast-travelling I met them all at night, asleep and unprotected. So yeah.

I like how I’m being eased into this. It’s not difficult yet, but I feel that soon actual planning may have to be involved.

atoD 2 started today. It was alright. Not as exciting as last time since 6.75 buffed so many heroes. Just Huskar, Zeus, Shadow Fiend and Kunkka every game.

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November 4, 2012 Leave a comment

So I just finished an older season of Spoiler Warning, this one about Fallout: New Vegas.

I like this season. More freedom than Mass Effect or similar RPGs to really let Josh troll everyone / kill NPCs. And then there was Honest Hearts.  And the Incinerator. If you don’t watch these guys I recommend it, but the episodes/series are kind of long and I get it if it’s not really what you’re into.

I remember when I first saw this game at Uni when someone else was playing it, and it really wasn’t explained to me all that well. If someone had told me that Fallout was The Elder Scrolls; Bad Future I think I would have played it and liked. As is, I won’t probably touch the series until Fallout 4 gets released, not that a LP has ruined the game for me but mostly learning that melee is overpowered and guns aren’t – though that might be due to the host’s opinions and playstyle and not necessarily the case.

It reminds me a lot of Skyrim in the way so many important NPCs are killable, although not so much in Skyrim because certain people at weird times would be immune to death, and for some reason the Lieutenants or whoever ran the random Imperial/Stormcloak camps would always be immortal. Even when the quest chain was completed and you were advised to keep flushing out any pockets of resistance.

The videos bring this point up a lot, and it’s similar to Skyrim in that a lot of the quest lines are kind of stupid and involve making the new guy do important fetch quests in exchange for no respect and small rewards. I think Skyrim succeeds mostly in making quests that are tolerable and don’t ask “Why am I doing this and not someone else?” (unless it’s the Thieves Guild quest chain which is so dumb) but Fallout seems weird in that so many quests are “Do this. Because I need it done.” I think it’s more the saturation of similar quests in video games makes them less tolerable, not that they are bad. The tropes have been worn out. ‘Kill ten rats’ used to be a staple, now the lampshading of ‘kill ten rats’ is the staple.

I hope Spoiler Warning covers Skyrim.