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24/10

October 24, 2012 Leave a comment Go to comments

Studying.

So anyway, DotA changelog 6.76 came out a few days ago, followed by this discussion this morning about it. Also, this post is going to be about DotA2 if your eyes needed averting.

So basically this patch is here to remedy some of the massive changes from 6.75 (and 6.75b) that made a few heroes kinda good. Or bad. Most of that is minor fixing and niggling to bring people in line. However, I want to talk about some of the whole reworks in this update because why not. I’m not pro, but nobody can stop me giving 2 cents about the storm that is about to fly come Friday (assuming Valve updates DotA2 same week like last time).

Drow Ranger
– Trueshot Aura mechanics reworked

Trueshot Aura:
==============
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.

Bonus Damage: 14/18/22/26% of your agility as damage

Note: Can be toggled on and off to affect creeps or not

– Changed how Marksmanship bonus agility is granted

Marksmanship:
=============
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.

Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)

So, Drow gets an ability which can be turned on and off, and when it is on it pushes all your lanes. Wheee. And to compensate, even more agility. Now, still lacking escape and stuns but, full DPS action and the ability to push lanes and buff allies? Hells yeah. Buffs Enigma’s Eidolons? Yes. Beastmaster’s Boar? Yes. Units stolen with Helm of the Dominator? Oh god yes. As put by the pros in TalkDotA,  Drow went from nobody to somebody real fast.

Centaur
– Strength growth increased from 2.6 to 3.8
– Replaced Great Fortitude with a new skill

Stampede:
==========
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.

Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120

Cooldown: 65
Mancost: 50

Note: Does not affect magic immune enemies

So yeah, loses his passive ultimate for bonus strength to gain more strength growth and an ultimate skill called hell yeah.

Silencer
– Global Silence cooldown decreased from 160 to 140
– Global Silence duration decreased from 3/4.5/6 to 4/5/6
– Base Intelligence increased by 6
– Base Damage reduced by 6
– Curse of the Silent duration rescaled from 5/6/7/8 to 6
– Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
– Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
– Int Steal moved from Last Word back to Glaives of Wisdom
– Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
– Last Word replaced with new active skill

Last Word:
==========
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

Debuff Duration: 5

Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6

Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100

Note: You have basic vision over the last word target while the initial buff is on them

So at level 1 Silencer gets a new skill that does 150(!) damage, silences and possibly disarms them. Win lane kthxbye.

Sniper
– Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
– Headshot procs cannot be evaded (the entire attack gets through)
– Headshot chance from 25/30/35/40 to 40
– Headshot damage from 30/45/60/75 to 15/40/65/90
– Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
– Shrapnel provides vision in the targeted area
– Shrapnel cast range increased from 1200 to 1800

So in case the newbs who play sniper didn’t get it before, 1 level in Headshot, 1 in shrapnel, max the range skill. Level 1 of headshot now has a 0.25 ministun with a 40% chance without putting any extra points into it. Shrapnel giving vision with increased range is also a very welcome buff (and the return of vision is good) so maybe Sniper can be more viable? Also hello Mask of Madness.

Force Staff
– Recipe reworked

Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400

Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

So it went from cheap and good on every hero to expensive and only good for countering or Intelligence heroes. Oh well.

So not much else that was a huge change. Don’t care. Can’t wait for Friday now.

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